Resource data
Triangulation by Continuous Embedding
Meila, Marina Jordan, Michael I.
Location:
AIM-1605
CBCL-146
http://hdl.handle.net/1721.1/7176
When triangulating a belief network we aim to obtain a junction tree of minimum state space. Searching for the optimal triangulation can be cast as a search over all the permutations of the network's vaeriables. Our approach is to embed the discrete set of permutations in a convex continuous domain D. By suitably extending the cost function over D and solving the continous nonlinear optimization task we hope to obtain a good triangulation with respect to the aformentioned cost. In this paper we introduce an upper bound to the total junction tree weight as the cost function. The appropriatedness of this choice is discussed and explored by simulations. Then we present two ways of embedding the new objective function into continuous domains and show that they perform well compared to the best known heuristic.
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Detalles del recurso
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Triangulation by Continuous Embedding
|
| Id. |
26502 |
| Idioma |
inglés (Estados Unidos)
|
| Titulo |
Triangulation by Continuous Embedding |
| Autor(es) |
Meila, Marina Jordan, Michael I. |
| Location |
AIM-1605
CBCL-146
http://hdl.handle.net/1721.1/7176
|
| Versión |
1.0 |
| Estado |
Final
|
| Descripción |
When triangulating a belief network we aim to obtain a junction tree of minimum state space. Searching for the optimal triangulation can be cast as a search over all the permutations of the network's vaeriables. Our approach is to embed the discrete set of permutations in a convex continuous domain D. By suitably extending the cost function over D and solving the continous nonlinear optimization task we hope to obtain a good triangulation with respect to the aformentioned cost. In this paper we introduce an upper bound to the total junction tree weight as the cost function. The appropriatedness of this choice is discussed and explored by simulations. Then we present two ways of embedding the new objective function into continuous domains and show that they perform well compared to the best known heuristic. |
| Tipo |
6 p. 1326120 bytes 3467744 bytes application/postscript application/pdf |
| Palabras clave |
AI |
| Tipo de Interactividad |
Expositivo
|
| Nivel de Interactividad |
muy bajo
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| Audiencia |
Estudiante
Profesor
Autor
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| Estructura |
Atomic |
| Coste |
no
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| Copyright |
sí
|
| Formatos |
6 p. 1326120 bytes 3467744 bytes application/postscript application/pdf |
| Requerimientos técnicos |
Browser: Any |
| Relación |
[References] AIM-1605
[References] CBCL-146
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| Fecha de contribución |
07-may-2008 |
| Contacto |
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