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Computer game technology as a tool for participatory design

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Pertenece a: Faculty of Technology ePrints Service  

Descripción: This paper reviews existing research into real-time visualisation in architecture, urban design and landscape architecture and describes a University of Lincoln research project exploring the application of this technology to participatory design in a community-based, urban landscaping project. Staff at the School of Architecture have used ‘Virtools Development’, a computer game prototyping package, to help residents in Hull, UK, to visualise and interact with a design proposal for a ‘home zone’ in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is diffcult to justify using the technology to create simple 'walk through' simulations of design proposals, it argues. In such cases the benefits real-time, interactive visualization brings to the participatory process are outweighed by the technical difficulties involved in the production and use of real time environments.

Autor(es): O'Coill, Carl -  Doughty, Mark - 

Id.: 3980862

Versión: 1.0

Estado: Final

Tipo:  application/pdf - 

Palabras claveG610 Software Design - 

Tipo de recurso: Conference or Workshop Item  -  PeerReviewed  - 

Tipo de Interactividad: Expositivo

Nivel de Interactividad: muy bajo

Audiencia: Estudiante  -  Profesor  -  Autor  - 

Estructura: Atomic

Coste: no

Copyright: sí

Formatos:  application/pdf - 

Requerimientos técnicos:  Browser: Any - 

Relación: [References] http://eprints.lincoln.ac.uk/97/

Fecha de contribución: 19-jul-2011

Contacto:

Localización:
* O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.


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