Saturday, October 25, 2014

 

 



Soy un nuevo usuario

Olvidé mi contraseña

Entrada usuarios

Lógica Matemáticas Astronomía y Astrofísica Física Química Ciencias de la Vida
Ciencias de la Tierra y Espacio Ciencias Agrarias Ciencias Médicas Ciencias Tecnológicas Antropología Demografía
Ciencias Económicas Geografía Historia Ciencias Jurídicas y Derecho Lingüística Pedagogía
Ciencia Política Psicología Artes y Letras Sociología Ética Filosofía


Computer game technology as a tool for participatory design

1) La descarga del recurso depende de la página de origen
2) Para poder descargar el recurso, es necesario ser usuario
    registrado en Universia


  Descargar recurso

Detalles del recurso

Pertenece a: Faculty of Technology ePrints Service  

Descripción: This paper reviews existing research into real-time visualisation in architecture, urban design and landscape architecture and describes a University of Lincoln research project exploring the application of this technology to participatory design in a community-based, urban landscaping project. Staff at the School of Architecture have used ‘Virtools Development’, a computer game prototyping package, to help residents in Hull, UK, to visualise and interact with a design proposal for a ‘home zone’ in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is diffcult to justify using the technology to create simple 'walk through' simulations of design proposals, it argues. In such cases the benefits real-time, interactive visualization brings to the participatory process are outweighed by the technical difficulties involved in the production and use of real time environments.

Autor(es): O'Coill, Carl -  Doughty, Mark - 

Id.: 3980862

Versión: 1.0

Estado: Final

Tipo:  application/pdf - 

Palabras claveG610 Software Design - 

Tipo de recurso: Conference or Workshop Item  -  PeerReviewed  - 

Tipo de Interactividad: Expositivo

Nivel de Interactividad: muy bajo

Audiencia: Estudiante  -  Profesor  -  Autor  - 

Estructura: Atomic

Coste: no

Copyright: sí

Formatos:  application/pdf - 

Requerimientos técnicos:  Browser: Any - 

Relación: [References] http://eprints.lincoln.ac.uk/97/

Fecha de contribución: 19-jul-2011

Contacto:

Localización:
* O'Coill, Carl and Doughty, Mark (2004) Computer game technology as a tool for participatory design. In: eCAADe2004: Architecture in the Network Society, 15-18 Sep 2004, Copenhagen, Denmark.


Otros recursos del mismo autor(es)

  1. Disinhibited abuse of othered communities by second-screening audiences Second-screening and live-tweeting alongside broadcast television generates new concerns with respec...
  2. Designing mobile technology to promote sustainable food choices This paper is an experience report based on challenges encountered when designing scalable mobile pe...
  3. Co-viewing TV with Twitter: more interesting than the shows? Social media services, and Twitter in particular, are changing the way in which many people consume ...
  4. Who is on your sofa?: TV audience communities and second screening social networks Television viewing coupled with audience interaction through a second screen has gained popularity a...
  5. Co-viewing live TV with digital backchannel streams Social media services and microblogging applications, such as ‘Twitter’, are changing the way in whi...

Otros recursos de la misma colección

  1. Open Access: where are we now? A panel at City University London on open access.
  2. A rights-based approach to climate change governance This paper will consider the potential for the introduction of a rights-based approach to global env...
  3. A reformed global legal architecture for corporate responsibility This paper considers key features within the legal architecture of all jurisdictions that utilise th...
  4. Diabetic retinopathy: current and future methods for early screening from a retinal hemodynamic and geometric approach Diabetic retinopathy (DR) is a major disease and is the number one cause of blindness in the UK. In ...
  5. Chronic fatigue syndrome in adolescents: do parental expectations of their child's intellectual ability match the child's ability? Objective: This cross-sectional study aimed to measure the discrepancy between actual and perceived ...

Valoración de los usuarios

No hay ninguna valoración para este recurso.Sea el primero en valorar este recurso.
 

Busque un recurso