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Media Arts and Sciences (MAS) - Archived

Mostrando recursos 1 - 12 de 12

  1. MAS.630 Affective Computing, Spring 2008

    Picard, Rosalind W.
    This class explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; construction of computers that have skills of emotional intelligence; the development of computers that "have" emotion; affective technologies for autism; and other areas of current research interest. Weekly reading, discussion, and a term project are required.

  2. 6.868J / MAS.731J The Society of Mind, Spring 2007

    Minsky, Marvin
    This course is an introduction to a theory that tries to explain how minds are made from collections of simpler processes. The subject treats such aspects of thinking as vision, language, learning, reasoning, memory, consciousness, ideals, emotions, and personality. Ideas incorporate psychology, artificial intelligence, and computer science to resolve theoretical issues such as whole vs. parts, structural vs. functional descriptions, declarative vs. procedural representations, symbolic vs. connectionist models, and logical vs. common-sense theories of learning.

  3. MAS.963 Ambient Intelligence, Spring 2004

    Maes, Patricia
    This course focuses on Ambient Intelligence, and how it envisions a world where people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. These interfaces recognize and respond to the presence and behavior of an individual in a personalized and relevant way. Students are required to do extensive literary research on the subject and participate in class discussions.

  4. MAS.836 Sensor Technologies for Interactive Environments, Spring 2010

    Paradiso, Joseph
    This course is a broad introduction to a host of sensor technologies, illustrated by applications drawn from human-computer interfaces and ubiquitous computing. After extensively reviewing electronics for sensor signal conditioning, the lectures cover the principles and operation of a variety of sensor architectures and modalities, including pressure, strain, displacement, proximity, thermal, electric and magnetic field, optical, acoustic, RF, inertial, and bioelectric. Simple sensor processing algorithms and wired and wireless network standards are also discussed. Students are required to complete written assignments, a set of laboratories, and a final project.

  5. MAS.963 Special Topics: Computational Camera and Photography, Fall 2008

    Raskar, Ramesh
    A computational camera attempts to digitally capture the essence of visual information by exploiting the synergistic combination of task-specific optics, illumination, sensors and processing. In this course we will study this emerging multi-disciplinary field at the intersection of signal processing, applied optics, computer graphics and vision, electronics, art, and online sharing through social networks. If novel cameras can be designed to sample light in radically new ways, then rich and useful forms of visual information may be recorded — beyond those present in traditional photographs. Furthermore, if computational process can be made aware of these novel imaging models, them the...

  6. MAS.962 Autism Theory and Technology, Spring 2007

    Breazeal, Cynthia; el Kaliouby, Rana; Picard, Rosalind W.; Turkle, Sherry
    This course will lay a foundation in autism theory and autism technology that significantly leverages and expands the Media Lab's ability to pioneer new technology. Students will not only develop new technologies, but also understand, help, and learn from people with autism, a fast-growing group that the CDC identified in the year 2005 as involving an estimated 1 in 150 school-age children ages 6-21. Students will gain an understanding of the basic challenges faced by people diagnosed with autism spectrum disorders, together with their families and caregivers, and an understanding of the fundamental theories that inform therapies and technologies for...

  7. MAS.714J / STS.445J Technologies for Creative Learning, Fall 2004

    Resnick, Mitchel
    This course explores how new technologies can help people learn new things in new ways. It analyzes principles and strategies underlying the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO Programmable Brick and Computer Clubhouse after-school learning centers. The course will include hands-on activities, analysis of learning experiences, and design of new tools and activities.

  8. MAS.961 Designing Sociable Media, Spring 2001

    Donath, Judith S.
    This course is about social life in the on-line world. Its focus is on how the design of the interface influences people's interactions with each other and shapes the cultural mores and structures they develop. We will examine the ways social cues are communicated in the real and the virtual world, discuss the limits imposed upon on-line communities by their mediated nature, and explore directions that virtual societies can take that are impossible for physical ones. Readings range from classic papers in cognitive science, anthropology and urban studies to recent studies in the sociology of online communities. The work for...

  9. MAS.160 Signals, Systems, and Information for Media Technology, Fall 2001

    Massachusetts Institute of Technology. Media Laboratory.
    Fundamentals of signals, systems, and information theory with emphasis on modeling both the audio/visual message and the human recipient. Linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. Meets with graduate subject MAS.510, MAS.511 but assignments differ.

  10. MAS.110 Fundamentals of Computational Media Design, Spring 2003

    Maeda, John
    Introduces principles of analysis and synthesis in the computational medium. Expressive examples that illustrate the intersection of computation with the traditional arts are developed on a weekly basis. Hands-on design exercises are continually framed and examined in the larger context of contemporary digital art. Limited enrollment.

  11. MAS.630 Affective Computing, Spring 2002

    Picard, Rosalind
    Explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception, the role of emotion in human-computer interaction, the communication of human emotion via face, voice, physiology, and behavior, construction of computers that can recognize and respond appropriately to human emotional expressions, the development of computers that "have" emotion, and other areas of current research interest. Weekly reading, discussion, and a term project required.

  12. MAS.622 / 1.126J Pattern Recognition & Analysis, Fall 2000

    Massachusetts Institute of Technology. Media Laboratory.
    Fundamentals of characterizing and recognizing patterns and features of interest in numerical data. Basic tools and theory for signal understanding problems with applications to user modeling, affect recognition, speech recognition and understanding, computer vision, physiological analysis, and more. Decision theory, statistical classification, maximum likelihood and Bayesian estimation, non-parametric methods, unsupervised learning and clustering. Additional topics on machine and human learning from active research.

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