Arrow Repository
(481,460 recursos)
The ARROW Discovery Service searches simultaneously across the contents of Australian university research repositories,including theses; preprints; postprints; journal articles; book chapters; music recordings and pictures.
Mostrando recursos 81 - 100 de 483,040
81.
The Significance of Electronic Commerce to Firms' Operations in Relation to Business Location: an empirical investigation - Uchenna Eze; A. Lee Gilbert
Globalization of production and increasing competition spurs greater business use of innovative information systems. As globalization extends its reach over cities and regions, the positions of those places within the emerging global paradigms of regional economies is changing. Only those regions and cities that can mobilize assets for local advantage would succeed. This research examines the implications of location for electronic commerce (EC) role in firm operations through the lens of managerial perceptions of EC systems, EC activities, agglomeration economies, firm-specific features and outputs relative to industry. The input-based view and industrial development frameworks provide the theoretical underpinning for this...
82.
Realist and Postmodernist Perspectives on Information Systems Research: points of connection - Phillip Dobson; Peter Love
There has been considerable debate in the information systems (IS) literature as to which research methodology is most appropriate to address IS related problems. This paper contributes to that debate by contrasting the post-modernist approach with that of the critical realist. A major strand within the postmodernist perspective is concerned with the various aspects of knowing – that is, it is primarily epistemological in focus. In contrast, traditional realist approaches are more ontological in focus in their acceptance and concern for a reality external to perception. Realist and postmodernist approaches are generally presented as in opposition to each other, yet...
83.
Exploring Virtual Enterprises Using Activity Theory - Ronald Beckett
From joint Industry – University research into the key success factors that sustain Virtual Enterprises (VE’s), it has been observed that conditions for the establishment of a VE do not necessarily sustain it. Transactions that are valued by the participants, a balance between similarity and complementarity attributes of the participants and effective utilisation of time are seen as important sustaining factors. Different communication and ICT tools are utilised in different circumstances, and successful collaborations develop formal or informal “rules” underlying their operation. Considering such attributes helps us understand what happens within a successful VE, but not necessarily how. Two case...
84.
The Application of Intentional Subjective Properties and Mediated Communication Tools to Software Agents in Online Disputes Resolution Environments - Renzo Gobbin
This paper examines the use of subjective properties in modeling an architecture for cooperative agents using Agent Communication Language (ACL) that is used as a mediating tool for cooperative communication activities between and within software agents. The role that subjective and objective properties have in explaining and modeling agent internalization and externalization of ACL messages is investigated and related to Vygotsky’s developmental learning theories such as Mediated Activity Theory. A novel agent architecture ALMA (Agent Language Mediated Activity) based on the integration of agents’ subjective and objective properties within an agent communication activity framework will be presented. The relevance of...
86.
Success Factors and Measures for Public Sector IS/IT Co-Sourcing Contracts - Erhan Edguer; Graham Pervan
The main objective of this research was to explore the effectiveness of contract negotiations between buyers and suppliers in small government organizations, which collectively outsource their IS/IT activities to a single outsourcing vendor, usually referred to as ‘co-sourcing’. A major finding of this study was that organizations could have a successful co-sourcing arrangement by determining and putting into practice certain critical success factors. This research was the first study of government co-sourcing arrangements in Australia that aimed to identify the success of a contract and the critical factors that affected it. In this regard, it can contribute to the existing...
87.
Strategic IT Planning, Evaluation and Benefits Management: the basis for effective IT governance - Peter Marshall; Judy McKay
This paper reports on the results of an empirical study into the integration of strategic information systems planning and business-IT alignment, IT evaluation, and the proactive management of business benefits in large organisations, and to consider the linkages evident between these processes. An argument is developed which suggests that at the heart of good IT governance practice is an integrated cycle of building a business case, alignment and prioritisation of IT investments with business objectives and imperatives, evaluation, system acquisition, and post implementation proactive benefits realisation.
88.
A Firm Level Study of Information Technology Productivity in Europe Using Financial and Market Based Measures - Alan Peslak
For many years, business has invested significant resources in information technology, hardware, software, and manpower. The Productivity Paradox is the seeming lack of productivity gains despite the increased investment in IT. For many years the existence of a Productivity Paradox has been the subject of research interest. Conflicting results have been obtained from a variety of data sets. Until this time however there has been no study that has investigated European companies’ use of information technology and its impact on productivity. The objective of this study was to investigate information technology productivity with a new data set from a European...
89.
Steps to Internet Adoption Success: a study of four small regional organisations - Aileen Cater-Steel; Shelly Grist
In response to concerns about the reluctance of Australian small business to embrace e-commerce, this study describes the steps taken by four small regional organisations to establish web sites and enter into e-commerce. As well as mapping the actual adoption steps to models of e-commerce adoption, recommendations are made to guide small business through initial web site development. This study suggests that when adopting internet technologies, small organisations needs to focus on sound business objectives, plan for an evolutionary approach, and recognise the value of adapting a traditional systems development life cycle approach to web site development.
90.
South African, Rural ICT Implementation: a critical retrospective application of Latour's due process model - Jo Rhodes
The potential developmental role of ICTs can pressurise governments to engage in ‘catch up’ and ‘leapfrog’. Consequently, analysis of the accompanying socio- political dimensions and risks can be, disastrously, neglected. This paper examines a specific technology implementation – a South African government sponsored telecentre- using Latour’s Due Process model, an analytical tool grounded in Actor-Network Theory, where technology implementation is viewed as a symmetrical treatment of technology and society within a single collective. It is used here, retrospectively, to make sense of why the telecentre both failed to institutionalise within a successful actor-network, and, contributed to the destabilization and partial...
91.
Factors Influencing Information Systems Success in Papua New Guinea Organisations: a case analysis - Limbie Kelegai; Michael Middleton
Information Systems (IS) applications have proliferated in Least Developed Countries (LDCs) as organisations in these countries begin to realise the benefits of utilising these technologies to improve business process and enhance productivity. However much IS implementation in LDCs has been unsuccessful. Successful approaches should take account of technological factors, and also heed social context including economic, political, cultural and behavioural influences. As a component of a wider study to identify factors that influence IS success in developing countries, this paper examines factors that have affected IS implementation in two Papua New Guinea (PNG) organisations.
92.
Community Sector Organisations: a digital divide in communication and knowledge creation? - Tom Denison
In 2002, the Centre for Community Networking commenced a research programme aimed at improving the understanding of the use of communications and information technology (ICT) by community and third sector organisations within Australia. The immediate goal of this research was the creation of the Monash Community ICT Index. This paper represents the first attempt to provide a more in-depth analysis of the data obtained in that survey, setting the results in the context of research undertaken by Zook (2001), Castells (2001) and Adamic (2001), who consider that not only is the Internet a natural fit with “winner-take-all” markets but reinforces...
93.
Adoption of Online Purchasing Methods in Communities and its Socio-Economic Implications in Regional Central Queensland, Australia - W. J. Taylor; G. X. Zhu; J. Dekkers; S. Marshall
This paper analyses the general trends of online purchasing in Central Queensland (CQ) communities during 1999-2002 and identifies the socio-economic factors affecting online purchasing activities. The Online Purchasing Indicator, defined as a combination of percentages of online purchasers and of regular purchasers (>one item/month) within a group, is applied to compare these activities between these two groups. The study identifies that four factors, namely ‘personal attributes’, ‘knowledge’, ‘trust’ and ‘need’ may play important roles in online purchasing decisions. The research found that regional economic bleeding associated with low local adoption failing to provide justification for local business to adopt electronic...
95.
Consumption of Multiple Concurrent Identities: the need from the instant messaging virtual community - Minh Tran; Yun Yang; Gitesh Raikundalia
In recent years, Instant Messaging (IM) has become one of the most growing online communities, reaching millions of users at home and at work worldwide. As the community expands, assuming more than one identity at the same time becomes a common behaviour of IM users. This paper reports our ongoing research on support for multiple concurrent identities (MCI’s). Our study used an online survey and face-to-face interviews to identify user needs in supporting MCI’s in IM. The study has identified five themes including single nickname, multiple avatars, multiple statuses, boundary control and interoperability. Reflecting on these themes, we propose a...
96.
Interactive Spaces Towards Collaborative Structuring and Ubiquitous Presentation in Domestic Environments - Kaj Grønbæk; Marianne Petersen
This paper analyses the use of media and material in private homes based on empirical studies in a project on designing interactive domestic environments. Based on the analyses we propose a Domestic Hypermedia infrastructure (DoHM) combining spatial, context-aware and physical hypermedia to support collaborative structuring and ubiquitous presentation of materials in private homes. With DoHM we propose establishing new relationship between digital and physical hyperspaces, folding hyperspaces into the physical space of the household. Thus we strive to combine the qualities of physical domestic materials and spaces with the flexibility and dynamics of digital hyperspaces. We propose a variety of...
97.
A Design Approach for Tangible User Interfaces - Bernard Champoux; Sriram Subramanian
This paper proposes a mechanism to design Tangible User Interface (TUI) based on Alexander’s (1964) design approach i.e. achieving fitness between the form and its context. Adapted to the design of TUIs, the fitness-of-use mechanism now takes into consideration the potential conflicts between the hardware of the artifact (electro-mechanical components) and the form of the user’s control (Physical-ergonomics). The design problem is a search for an effortless co-existence (fitness-of-use) between these two aspects. Tangible interface design differs from traditional graphical interface design as unsolved conflicts between hardware and ergonomics can deeply affect the desired interaction. Here we propose a mechanism...
98.
Usable Security and E-Banking: ease of use vis-a-vis security - Morten Hertzum; Niels Jørgensen; Mie Nørgaard
Electronic banking must be secure and easy to use. An evaluation of six Danish web-based electronic banking systems indicates that the systems have serious weaknesses with respect to ease of use. Our analysis of the weaknesses suggests that security requirements are among their causes and that the weaknesses may in turn cause decreased security. We view the conflict between ease of use and security in the context of usable security, a concept that is intended to match security principles and demands against user knowledge and motivation. Automation, instruction, and understanding can be identified as different approaches to usable security. Instruction...
99.
From Documents to User Interfaces Universal Design and the Emergence of Abstraction - Jason White
Abstract representations of content which allow it to be automatically adapted to suit the delivery context, have emerged historically with the development of markup languages intended to facilitate the storage and processing of electronic documents. This technological tradition is reviewed in the first part of the paper, focusing predominantly on the nature and advantages of a ‘single authoring’ approach to the creation of content. Some of the lessons to be derived from the evolution and deployment of markup systems are also discussed, then applied, in the second part of the paper, to the question of how such abstractions can be...
100.
"Help Me Pull That Cursor" A Collaborative Interactive Floor Enhancing Community Interaction - Peter Krogh; Martin Ludvigsen; Andreas Lykke-Olesen
In this paper we describe the development, experiments and evaluation of the iFloor, an interactive floor prototype installed at the local central municipality library. The primary purpose of the iFloor prototype is to support and stimulate community interaction between collocated people. The context of the library demands that any user can walk up and use the prototype without any devices or prior introduction. To achieve this, the iFloor proposes innovative interaction (modes/paradigms/patterns) for floor surfaces through the means of video tracking. Browsing and selecting content is done in a collaborative process and mobile phones are used for posting messages onto...