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Faculty of Technology ePrints Service (61.288 recursos)

Repository of the Faculty of Technology of University of Lincoln.

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Mostrando recursos 1 - 3 de 3

  1. Computer game technology as a tool for participatory design

    O'Coill, Carl; Doughty, Mark
    This paper reviews existing research into real-time visualisation in architecture, urban design and landscape architecture and describes a University of Lincoln research project exploring the application of this technology to participatory design in a community-based, urban landscaping project. Staff at the School of Architecture have used ‘Virtools Development’, a computer game prototyping package, to help residents in Hull, UK, to visualise and interact with a design proposal for a ‘home zone’ in their neighbourhood, arrived at as part of a wider participatory process. This paper evaluates computer game technology in relation to more conventional participatory tools. It is diffcult to...
    (application/pdf) - 19-jul-2011

  2. Computer game technology, collaborative software environments and participatory design

    Doughty, M.A.; O'Coill, C
    This paper presents a project that explores the possibilities for the use of computer game technologies in the participatory design process. Interactive 3D environments designed with the Virtools development environment were used in a Home Zone consultation process, which allowed participants to navigate, explore and contribute to proposed developments to their residential environment. These technologies were observed to benefit the participatory design process in some areas, namely the visualization and contextualizing of the developments, but also presented traditional technological barriers in others. While these barriers did not completely remove the participants from the process, they reduced the apparent level of...
    (application/pdf) - 19-jul-2011

  3. Software, architecture, and participatory design

    Rank, Stephen; O'Coill, Carl; Boldyreff, Cornelia; Doughty, Mark
    Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different.
    (application/pdf; application/pdf) - 19-jul-2011

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