Recursos de colección

RiuNet. Repositorio institucional de la Universitat de Valencia (89.348 recursos)

RiuNet es el Repositorio Institucional de la Universitat Politècnica de València, gestionado por la Biblioteca, cuyo objetivo es ofrecer acceso en Internet a la producción científica, académica y corporativa de la comunidad universitaria con la finalidad de aumentar su visibilidad y hacerla accesible y preservable.

Mostrando recursos 1 - 20 de 80

  1. Propuesta de reestructuración e implementación de una estrategia de marketing online en redes sociales para una microempresa de accesorios de vestir.

    LU, HONGBO
    El objetivo del presente trabajo de investigación es desarrollar un plan de marketing digital basado en las redes sociales para la empresa MoonKey Store, la cual comercializa accesorios de vestir para mujeres, productos de belleza y cuidado personal. Por medio de este se pretende establecer un nuevo canal de ventas en línea e introducir a la empresa a la web 2.0 y al comercio electrónico, optimizado el proceso de ventas por otros canales diferentes al tradicional con la intensión de aumentar considerablemente su facturación y permitiendo que gane notoriedad y posicionamiento en internet. Para este fin, se realizará una exhaustiva recopilación y análisis de información que permitirán en primer...

  2. Diseño y producción de los créditos finales del cortometraje de ficción: Solo o Cortado

    SÁNCHEZ FUERTES, ADRIÁN
    In the next project belonging to the development of an audiovisual piece, for the dissertation of the Master in Digital Postproduction of the Polytechnic University of Valencia, it is intended to reestablish the design of the final credit titles of the short film Solo o Cortado. A short comedy made by a group of students from the University of Valencia for their final grade work. In the production of this one, due to lack of time, the idea of ¿¿paying attention to the design of credit titles that were outside the traditional pattern of white letters on a black background in...

  3. Diseño y realización de audioguía para el museo fallero de Valencia

    MARTÍNEZ BUESO, MARÍA JOSÉ
    En este trabajo se detalla el proceso de creación de la audioguía para el Museo Fallero de Valencia, la que acompaña a la primera sala de este museo que comprende la historia de los años 30 al 50. El propósito de este proyecto es crear una guía auditiva que represente mediante el paisaje sonoro y la narración los diferentes hechos históricos que acompañan el recorrido de los ninots indultados. El principal reto de este proyecto es innovar en el formato de la audioguía con la utilización de los paisajes sonoros y la especialización binaural, procurando captar la atención del visitante con el objetivo de entretener e informar. Fue necesaria...

  4. Estudio de las tendencias en nuevas narrativas en entidades culturales españolas y su influencia en las redes sociales

    LOMBARDO BAUTISTA, MARÍA GRACIA
    The digital world is in a continuous process of transformation, what makes professionals and institutions being in a constant renovation to be able toupdate and adapt to every new change. All these changes have lead to new forms of telling stories, of showing and narrating the reality in new platforms that are appearing, and where not only the content that is published in the network is important but also the increasing relevance of the way to connect with the users or potential clients. This way to relate has lead to a renovation of the cultural media and the adaptation of...

  5. Creación de una pieza audiovisual de animación cut-out. Zirze piernas largas. Si una noche dos viajeros...

    RODRÍGUEZ BARBERO, LARA
    The project deals with the making of an audiovisual piece based on the young adult novel Zirze long legs of Jesús Ferrero (2002) by traditional animation technique cut out, in which scraps of paper are used to build the characters and scenarios. Supported by an appropriate theoretical framework, this work considers the whole creation process from the pre-production of the material (idea, script, storyboard, creation of characters) and the production made with DragonFrame program, to post-production in which digital resources will be included using Adobe software package (camera movements, lights, sounds). Thus, it will deepen the working method required by this...

  6. Títulos de crédito: sexo, drogas y muerte

    DÍEZ RIERA, ALBA
    This probing research studies the titles of credit presence in fiction series, as called as openings. In this way, the analysis first stablished the specific guidelines in which taboo subjects are represented: sex, drugs and death. Later, the study analyzed series like Six Feet Under for the subject of the death, Masters of sex for the sex, and Narcos for the drugs using these guidelines. In this review, the present research looks for common patterns in the assembly, chromatic range, as in the relation between the series and the opening and the use of the metaphor. This establishes some patterns by which...

  7. Niveles de metales en mejillones procedentes de instalaciones portuarias

    ATOCHE ORDOÑEZ, LUIS MANUEL
    The levels of metals from harbors are evaluated in this study. Mussel (Mytilus galloprovincialis) has been used as a bioindicator due to its filtering capacity. They are able to accumulate metals in their tissues and provide us with an integrated image of environmental contamination in port areas. Six marinas were sampled, one commercial port and two control zones were sampled. The concentration of copper and zinc in soft parts of mussels was determined by absorption atomic spectroscopy. The concentration of zinc was higher than the concentration of copper in organisms from both harbours and control zones, because of its higher...

  8. Diseño y creación de un personaje 3D para un videojuego o animación

    MARTÍNEZ ASUNCIÓN, FRANCISCO JOSÉ
    This work focuses on the design and creation of a character through digital modeling, so that it could be used later in any audiovisual media, but focusing on video games or animation. In the first place there has been an investigation and a search for information on the most important concepts and techniques when it comes to conceptualizing a character, and also about digital modeling and how to do it. The preproduction, production and post-production phases of the project have been marked below; starting by making the design and then moving on to sculpt it digitally using the program ZBrush....

  9. El flujo de trabajo en la corrección de color de producciones audiovisuales

    AFFRANCHINO, JULIÁN
    In the research the workflow in the colour correction for digital video is defined. The different procedures used for the colour correction in audiovisual products are studied in depth in it. Particular attention is paid to the influence of the different compression algorithms of digital video signal when the corrections are carried out. It also analyses the main control tools of the signal video, as well as the most used tools in the correction colour software to edit the image. Once all these elements have been analysed, a possible workflow is considered in the colour correction in an audiovisual product....

  10. Adaptación visual del texto El Mundo, de Eduardo Galeano

    MARTÍNEZ CUBELLS, LORENA
    Through the realization of the audiovisual piece The world, based on the homonymous text of Eduardo Galeano, we look for think about technology and how we humans relate to it. With the constant update of the applications, better known as apps, every day we are more connected to our mobile phones, tablets, laptops, etc. We have become "techno-addicts", we suffer from a dependence on technology that, despite its benefits, is causing deterioration in relationships between people. Using as main reference the tv series Black Mirror (Charlie Brooker / Zeppotron, 2011-), and authors like McLuhan and Postman, this work will expose the...

  11. El grafismo infográfico: análisis del diseño y del sonido en el vídeo How does sugar affects the brain (2014), producido por TED- Ed

    BALLADARES DUQUE, SHUC NINA
    The research focuses on motion graphics infographics as a new mass media, as a result of technological convergence. Through the analysis How does sugar affects the brain (214), a short film produced by TED-Ed lesson, it shows the whole process ranging from the study of the historical context of the infographics to the analysis of the way in which the graphic animation built agents involved in the construction of figures, and makes this technique so attractive; the motion graphic infographic is used more and more, especially in the communication and education field, occupying a privileged place. The second main objective...

  12. Evolución de las técnicas de montaje en la filmografía de Wong Kar-wai

    LAN, JIE
    This project focuses on investigating the evolution of the editing techniques in Wong Kar-wai's filmography that has different time, different types, also has awarded in various cinematographic contests to the best assembly. Then, to analyze and compare filmography and to analyze the assembly techniques from the coordination between the image and the sound . Investigate the use of the plane in your movies. Study the use of the montage to create and deepen more in the feeling that their characters present. Set the guidelines that define the style of your movies. The most important thing is to know if the...

  13. Evaluación de la reducción de la molestia del ruido de tráfico causada por pantallas acústicas

    CAMPO GÓNGORA, DIANA BERENICE
    The goal of this project is to identify the noise produced by vehicular traffic and how it can be reduced by the application of acoustic screens. Different traffic noise recordings were made in order to obtain as much information as possible about the types of noise produced by road traffic and get representative audio samples of the traffic. It proceeded in this way because of the various roadway speed limits, and noise related to it. These sound samples were used, after their modification simulating the effect of barriers, to study the degree of annoyance that they produce and the reduction...

  14. Caracterización, simulación y optimización de cerámicas radiopuras Nb-PZT para el detector PICO500

    ARBONA MUT, JOSEP
    La tecnología usada en detectores para la búsqueda de materia oscura utilizan sensores piezoeléctricos. El grupo de Investigación en Acústica Aplicada a la Detección de Astropartículas de la UPV trabaja en el desarrollo de un detector de partículas, junto a él se ha realizado este trabajo en el cual se desarrolla un estudio sobre la caracterización de materiales piezoeléctricos y su comportamiento en cerámicas PZT. Se usa el método de la impedancia para caracterizar medidas de frecuencia de resonancia y antiresonancia, que posteriormente son utilizadas para resolver coeficientes que definen las matrices de comportamiento piezoeléctrico. Una vez analizadas se estudia mediante elementos finitos en COMSOL Multyphisic y...

  15. Desarrollo y análisis de clasificadores de señales de audio.

    Aguirre Martín, Fabián
    Nowadays, technology tends to join the Artificial Inteligence field, where systems take decisions. In the last decades, there has been developed diverse systems as a combination of audio processing and Machine Learning algorithms, mainly aplications focused on voice and music. However, sound recognition and classification from a general point of view is an investigación field of particular interest. This work, gives a general vision of the whole process carried out to make Automatic Audio Classification, using digital audio processing as Feature Extraction, and the Supervised Machine Learning classification algorithms based on Pattern Recognition.

  16. Estudio y acondicionamiento de la cámara reverberante del IIE - UCLM

    VARGAS CALDERÓN, JAIME
    The most common use of reverberation chambers is the achievement of the sound absorption coefficient of different materials, which are used to improve the acoustic conditioning of buildings. These are also used to obtain the sound power level of any source and to measure transducers responses. This project presents the study and startup of the newly IIEs reverberation chamber, which belongs to the University of Castilla-La Mancha and is located in Cuenca (Spain). For this purpose, UNE-EN ISO 354:2004, Acoustics. Measurement of sound absorption in a reverberation room has been used. Therefore, it is possible to verify the initial acoustic state of...

  17. Calibración de un sistema acústico pasivo para el seguimiento del descriptor 11 de la Directiva Europea de Estrategia Marina.

    ARQUES CARBONELL, RAFAEL ENRIQUE
    La directiva de estrategia marina establece, mediante la decisión 2010/477/UE, que los estados miembros deben evaluar el buen estado ambiental de sus mares en base a once indicadores o descriptores, y que esa evaluación debe ser continua y operativa en 2020. El descriptor 11 evalúa que “La introducción de energía, incluido el ruido subacuático, se sitúa en niveles que no afectan de manera adversa al medio marino.“ El Ministerio de Medio Ambiente ha transpuesto la norma estableciendo que debe implementarse un programa de seguimiento de ruido submarino (Programa RS), que tiene como objetivo evaluar el estado ambiental del medio marino en las cinco demarcaciones marinas españolas en relación...

  18. Medida de las características acústicas de los tejidos de las principales especies de túnidos tropicales

    GARCÍA TALAVERA, LUCÍA
    Tuna is a very popular fish in the feeding in almost the whole world and, in turn, several of its species are catalogued as threatened or in danger of extinction. Due to the shortage caused by overfishing, as well as to the increased costs associated with the fishing industry, arise the need to implement new techniques to increase and improve catches. Active acoustic methods are essential for detecting and identifying scatterers in water, such as fish shoals. Tunas belong to those who have a major economic value and the industry is specially interested in being able to detect them, and...

  19. Comparativa de métodos de simulación para la cuantificación del aislamiento acústico proporcionado por estructuras periódicas

    Parrilla Navarro, Manuel Jesús
    Nowadays there are different available methods to perform simulations in acoustics. The suitability of them strongly depends on the system studied in each case. In the present work, a comparison between different methods (Multiple Scattering, Finite Elements Method and Finite Difference Time Domain) is carried out particularized to the quantification of the acoustic isolation provided by periodic structures (Sonic crystals). It has been considered a systematic study about computational time, precision and computational cost.

  20. Preproducción para un cortometraje de animación 2D: "El samurái y los tres gatos".

    CIBORRO MONTES, SERGIO
    The following project that presents to us consists on the complete realization of a pre-production for a short film in 2d animation by the name ¿The samurai and the three cats¿. This work divides into three phases of preproduction. The first one is the research and analysis of the tale, the second one is the adaptation into script, and finally, the development of the ¿bible¿, which includes: characters design, their poses and expressions, the comparison size of all characters, the location design, props design and storyboard.

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