ROMERO MARTIN, EUGENIO
[EN] In this work I developed the Concept Art for the most important elements 2D
video game platforms: major and minor characters, enemies, weapons and
scenarios. I used a cartoon aesthetic and a setting based on Norse mythology.
The scenarios are based on the interpretation of various texts and images on
this topic. As for the characters, each of them is inspired by a person in my
environment, so I have taken into account in designing personal
characteristics, trying to capture hi
s personality both in their poses and their
dress as their weapon and form of combat, always within the parameters...
ORTIZ MASIA, ALBA
[EN] This memory contains a graphic novel’s preproduction. The story is about
an adventure in a fictional world where the real and the magical are mixed.
This work has been developed with a colleague, who participated in the script
and the mythology of the story. The intention is to graphically expand the first
moments and elements of the comic. This includes the main characters of
the story, some backgrounds of the places where the first part of the story
takes place and the more important gods of the mythology. Moreover, the
storyboard of the first volume is developed including its...
VICEDO ALFONSO, MARÍA
[EN] Carne y Metafísica (Flesh and Metaphysics) is a section of a photographic
project that was born in Milan city which I decided to materialize as art ins
tallations in order to create different spaces where the deepest inner self is
In this project, I propose a set of art installations that provide reflections
about the confrontation between tangible and intangible, like body and soul.
Flesh and metaphysics.
The art pieces selected for this exhibition are shown in different rooms. The
spaces are apparently independent but the are sharing a common thread.
This project shows the different divided spaces of the...
GÓMEZ-PAVÓN ALCOBER, ANA MARÍA
[EN] This TFG was established as an artistic personal searching
apes and forms found in nature
The main objective was to study new
relationships by using different painting techniques focused from an
In order to do this, it has been used both elements, from the vegetable and
(branches, stones and leaves) as
hic images that
e or refer to microscopic forms such as primary cells or life
ture everything outlined above,
it has been used a series of mixed
media, mixing different types of paint such as acrylics, waxes and inks, with
MONLEÓN SANTOS, ALBA
[EN] This editorial design project is about the creation of a quarterly publication
whose content is about visual communication, design , art, photography,
film and fashion, covering all areas of artistic creation . This publication it’s directed
to students, artists and professionals, and anyone interested in visual
culture. The content of the magazine is classic, interviews, features, opinion,
prologue and index ...
The distinctive is the concept of the magazine, Browse, what stands out in
this publishing are the images, these determine the rhythm of the magazine.
MILLA ROYO, RUBEN
[EN] The sculpture was one of the best appearance
of the human during the history.
An artistic channel able to reflecte
motions, feelings, experiences or
moments...Thanks to her development, we have achieved an endless number
of technical advances...and researches wich make possible that nowadays it
could became a necessity for the society.
The project is focus in how to reflec
t the personal experiences in the sculpture
area, emphasizing the concepts of life and death from the personal but also
the group point of view. Supported also by a research from a variety of artists
who are exemples in the final project. These...
MORENO PIQUER, PAULA
[EN] “Lum Forest” is an illustrated book. It belongs to a series of three stories,
with a similar theme and symbolism. This project is only the development of
the first story, the predecessor of others and therefore the forerunner of the
trilogy. At work the design of characters and scenerys, studying illustration
and narrative level to help the reader to grasp the spiritual essence of the
story and the layout and design of the work as an editorial product containing
the same issues and develop to help the overall effect is harmonious and
LÓPEZ DOVAL, LAURA
[EN] This Final Project revolves around the phenomenon of human
displacement: the aproach to the issue is carried in two planes, theoretical and
iconic, coming to meet and merge under an audiovisual format. The paper
focuses primarily on concepts such as nation-state, crossing personal and
others’ reflections on their visible physical boundaries, id est, about borders
and social conflicts they generate. Then, encourages a dialogue between these
concepts using audiovisual practice from a heuristic perspective,
understanding that freedom that characterizes this film mode is the best way
forward, by contrast and as politics strategy itself, to rigid and coercive forms
PÉREZ ESTEVE, LORENA
[EN] Este projecte final se centra en el desenrotllament d’una busca de la cons
trucció del “yo”; intentant plasmar per mitjà del retrat fotogràfic i el collage,
com m’he anat convertint en el que sóc hui en dia, a causa de les persones
de les quals m’he rodejat o que m’han aportat quelcom significatiu en algun
moment de la meua vida.
Amb este treball vull tindre l’oportunitat d’analitzar-me a la meua ma
teixa, amb dos mètodes que en estos quatre anys de carrera m’han aportat
molt, com són la fotografia i el collage, i realitzar un projecte que em motive
GONZÁLEZ VALENCIA, AITOR
[EN] One of the elements
that have characterized
, from the
twentieth century to
postmodernism, is the active gaze of the artists to their
immediate reality, processes and forms of everyday reality. Consumer objects
and urban materials have been slo
wly seeping into the imaginary of the
. This continuous reference from f
ine art to the everyday
the objects that
ated to the domestic sphere,
now be seen in museums and galleries. In this work
in exploring objects and materials easily
recognizable in our
them within an artistic context.
Referring to ideas developed since...
CERDÁ CALERO, TAMAR
[EN] This work consisted on the creation of a book to compile the
, a 2D
My job is focused on the design of the ambientation, sceneries and
environments in which the history
develops and the characters
ittle study about convergent and divergent thinking and
res, central theme on the main
plot of the story. In
I was in charge of the creation of the
the realization of
MEJIAS TIERNO, ELENA
[ES] En el presente trabajo
se parte de
las bases del grabado calcográfico
manteniendo su esencia,
centrándonos en la búsqueda de la huella
zinc y hierro
sobre las que aplicamos diversos
materiales grasos par
a crear reservas y texturas y realizando varias mordidas
en distintos tiempos,
trabajar con elementos alternativos a lo
, adentrándonos pues, en una vía de experimentación personal
diversas posibilidades plásticas en
Durante camino de esta experimentación nos encontramos con diversos
retos que debemos solucionar para poder trabajar desde casa, sirviéndonos en
ocasiones del grabado “no tóxico” para continuar y establecer ciertos
parámetros para realizar c
on éxito la...
HERNÁNDEZ PÉREZ, LAURA
[EN] The project
consists in a pictorial observation of inhabiting,
and approach to “the feeling of space” that a painting can communicate.
memory we pre
sent a series of sketches and p
fragmentary and provisional, as the look of someone that suddenly walks along
a corridor or looks to a window in their daily house itinerary.
based art characters
thus, an important k
ey of the
Eventually, the artwork is materialized in four consecutive series inside the
conceptual frame, that complements and follows to develop the seen and lived
space from its structure to its shadows, from the...
SÁEZ GARCÍA, VÍCTOR
[ES] El proyecto que presentamos con el título
La máquina del arte.
Replanteamiento del actual sistema del arte desde l
a producción propia en
“arte útil”, e
s una reflexión sobre
producción en arte y artesanía que
consta de una serie de esculturas realizadas en met
al y madera de carácter
funcional, destinadas a la creación de herramientas
utilitarias y la producción
artística. Se trata de una obra que busca replantea
rnos el actual sistema del
arte y la propia autogestión del individuo
GARCIA ROBLES, MIGUEL ANGEL
[EN] This report gathers the pro
preproduction and production for a videogame level, the game is a third
person, real time, cooperative, adventure named
As the subtitle
project is about documenting the art and design of the game,
showing the process for character, environment, gameplay and sound design,
as well as the 3D modeling and animation
SÁEZ GARCÍA, MARIANO
PEIRÓ MUÑOZ, CRISTINA MARÍA
[EN] This end of degree work revolves around the production of work of art
and research about the concepts of the privacity and inside/outside, which
are explained around the vital existentialism of the human. The objective of
this artistic project is the making of an artistic installation that works around
these concepts, building a special relationship between them.
For that purpose an interactable door circuit has been created, making
the observer participant of a path, crossing along the dim light and being
always conscient of the spiral shape of the complex
PRATS PARDO, ALICIA
[EN] The ma
in objective of this paper is the production of an industrial video,
specifically from the company Idren SL. It is made going through all the
required phases such as pre
production (when both content and technical
issues are previously prepared), productio
n (phase in which the recording is
performed and the materials used are collected) and postproduction (step in
which the video itself is mounted and added and / or content, audio, graphics,
music, etc. is modified.) Throughout the project, how these stages
approached and how they have been carried out is explained. Moreover,
necessary information for this project...
ZAHONERO ANDRÉS, BÁRBARA SANDRA
[EN] Audiovisual project consiting of a music video which
has four music pieces as starting point, pieces that have
been expressly created based on four different concepts
that have been extracted from four stages of my life.
As a final result we have an experimental and sensitive
digital video, divided in four acts that will try to
comunicate by image the emotions and sensations in
which I was inspired by during the creation of those
short musical pieces.
FEELING: 4 Actos
is an multisciplinary project
in which I display the consolidated knowledge that I
have earned during my studies in Fine...
CANDELA ROCAMORA, MARIA JOSE
[ES] El presente trabajo consiste en el estudio y realización de una serie de fo
tografías, partiendo desde mi punto de vista,tanto a nivel estético como per
sonal, sobre los temas que considero mas escabrosos de la cultura japonesa.
Centrándome especialmente en el manga,el hentai, los suicidios, y la
presión social sobre los estudios y el trabajo, cosas muy arraigadas a esta
cultura.A partir de ello, creare mediante la fotografía, unas recreaciones de lo
que es a mi parecer esta cultura, construyendo mi propio personaje.
Aun tratándose de un fenómeno cultural reciente, es impensable negar el
impacto que ha tenido el manga y el...