Recursos de colección

RiuNet. Repositorio institucional de la Universitat de Valencia (76.513 recursos)

RiuNet es el Repositorio Institucional de la Universitat Politècnica de València, gestionado por la Biblioteca, cuyo objetivo es ofrecer acceso en Internet a la producción científica, académica y corporativa de la comunidad universitaria con la finalidad de aumentar su visibilidad y hacerla accesible y preservable.

Mostrando recursos 1 - 20 de 31

  1. CONCEPT A RT PARA UN VIDEOJUEGO: YGGDRASIL

    ROMERO MARTIN, EUGENIO
    [EN] In this work I developed the Concept Art for the most important elements 2D video game platforms: major and minor characters, enemies, weapons and scenarios. I used a cartoon aesthetic and a setting based on Norse mythology. The scenarios are based on the interpretation of various texts and images on this topic. As for the characters, each of them is inspired by a person in my environment, so I have taken into account in designing personal characteristics, trying to capture hi s personality both in their poses and their dress as their weapon and form of combat, always within the parameters...

  2. PROYECTO DE NOVELA GRÁFICA

    ORTIZ MASIA, ALBA
    [EN] This memory contains a graphic novel’s preproduction. The story is about an adventure in a fictional world where the real and the magical are mixed. This work has been developed with a colleague, who participated in the script and the mythology of the story. The intention is to graphically expand the first moments and elements of the comic. This includes the main characters of the story, some backgrounds of the places where the first part of the story takes place and the more important gods of the mythology. Moreover, the storyboard of the first volume is developed including its...

  3. CARNE Y METAFÍSICA. LO DE FUERA Y LO DE DENTRO

    VICEDO ALFONSO, MARÍA
    [EN] Carne y Metafísica (Flesh and Metaphysics) is a section of a photographic project that was born in Milan city which I decided to materialize as art ins - tallations in order to create different spaces where the deepest inner self is explored . In this project, I propose a set of art installations that provide reflections about the confrontation between tangible and intangible, like body and soul. Flesh and metaphysics. The art pieces selected for this exhibition are shown in different rooms. The spaces are apparently independent but the are sharing a common thread. This project shows the different divided spaces of the...

  4. ABSTRACCIÓN ORGÁNICA CON TÉCNICAS GRÁFICAS

    GÓMEZ-PAVÓN ALCOBER, ANA MARÍA
    [EN] This TFG was established as an artistic personal searching process from sh apes and forms found in nature . The main objective was to study new relationships by using different painting techniques focused from an experimental basis. In order to do this, it has been used both elements, from the vegetable and mineral world (branches, stones and leaves) as biomorp hic images that abstractly evocat e or refer to microscopic forms such as primary cells or life forms . To cap ture everything outlined above, it has been used a series of mixed media, mixing different types of paint such as acrylics, waxes and inks, with other elements...

  5. BROWSE: DISEÑO DE UNA REVISTA ESPECIALIZADA EN CULTURA VISUAL

    MONLEÓN SANTOS, ALBA
    [EN] This editorial design project is about the creation of a quarterly publication whose content is about visual communication, design , art, photography, film and fashion, covering all areas of artistic creation . This publication it’s directed to students, artists and professionals, and anyone interested in visual culture. The content of the magazine is classic, interviews, features, opinion, prologue and index ... The distinctive is the concept of the magazine, Browse, what stands out in this publishing are the images, these determine the rhythm of the magazine.

  6. VIDA Y MUERTE EN LA ESCULTURA

    MILLA ROYO, RUBEN
    [EN] The sculpture was one of the best appearance of the human during the history. An artistic channel able to reflecte motions, feelings, experiences or moments...Thanks to her development, we have achieved an endless number of technical advances...and researches wich make possible that nowadays it could became a necessity for the society. The project is focus in how to reflec t the personal experiences in the sculpture area, emphasizing the concepts of life and death from the personal but also the group point of view. Supported also by a research from a variety of artists who are exemples in the final project. These...

  7. EL BOSQUE DE LUM: RELATO ILUSTRADO

    MORENO PIQUER, PAULA
    [EN] “Lum Forest” is an illustrated book. It belongs to a series of three stories, with a similar theme and symbolism. This project is only the development of the first story, the predecessor of others and therefore the forerunner of the trilogy. At work the design of characters and scenerys, studying illustration and narrative level to help the reader to grasp the spiritual essence of the story and the layout and design of the work as an editorial product containing the same issues and develop to help the overall effect is harmonious and uniform

  8. MAR INTERMEDIO. DESARROLLO TEÓRICO- PRÁCTICO DE UN PROYECTO DE ENSAYO AUDIOVISUAL

    LÓPEZ DOVAL, LAURA
    [EN] This Final Project revolves around the phenomenon of human displacement: the aproach to the issue is carried in two planes, theoretical and iconic, coming to meet and merge under an audiovisual format. The paper focuses primarily on concepts such as nation-state, crossing personal and others’ reflections on their visible physical boundaries, id est, about borders and social conflicts they generate. Then, encourages a dialogue between these concepts using audiovisual practice from a heuristic perspective, understanding that freedom that characterizes this film mode is the best way forward, by contrast and as politics strategy itself, to rigid and coercive forms in question.

  9. AUTO(RETRATOS). LA CREACIÓN DEL YO

    PÉREZ ESTEVE, LORENA
    [EN] Este projecte final se centra en el desenrotllament d’una busca de la cons - trucció del “yo”; intentant plasmar per mitjà del retrat fotogràfic i el collage, com m’he anat convertint en el que sóc hui en dia, a causa de les persones de les quals m’he rodejat o que m’han aportat quelcom significatiu en algun moment de la meua vida. Amb este treball vull tindre l’oportunitat d’analitzar-me a la meua ma - teixa, amb dos mètodes que en estos quatre anys de carrera m’han aportat molt, com són la fotografia i el collage, i realitzar un projecte que em motive , ja...

  10. Objeto Cotidiano y Escultura Contemporánea

    GONZÁLEZ VALENCIA, AITOR
    [EN] One of the elements that have characterized most sculpture , from the twentieth century to postmodernism, is the active gaze of the artists to their immediate reality, processes and forms of everyday reality. Consumer objects and urban materials have been slo wly seeping into the imaginary of the exhibiting space . This continuous reference from f ine art to the everyday ness , makes the objects that were traditionally releg ated to the domestic sphere, could now be seen in museums and galleries. In this work there will be an emphasize in exploring objects and materials easily recognizable in our envir onment, to see them within an artistic context. Referring to ideas developed since...

  11. Concept Artbook Imagine: diseño de entornos. Desarrollo práctico

    CERDÁ CALERO, TAMAR
    [EN] This work consisted on the creation of a book to compile the c oncept art for the pre - production of Imagine , a 2D animation pr oject. My job is focused on the design of the ambientation, sceneries and environments in which the history develops and the characters get on . Therefore, I made a l ittle study about convergent and divergent thinking and the cerebral hemisphe res, central theme on the main plot of the story. In addition, I was in charge of the creation of the props just as the realization of the story board and the colorscripts .

  12. HUELLA Y GRABADO CALCOGRÁFICO. Aproximación a la búsqueda y a la experimentación propia.

    MEJIAS TIERNO, ELENA
    [ES] En el presente trabajo se parte de las bases del grabado calcográfico manteniendo su esencia, centrándonos en la búsqueda de la huella . Utilizando matrices de zinc y hierro sobre las que aplicamos diversos materiales grasos par a crear reservas y texturas y realizando varias mordidas en distintos tiempos, buscamos trabajar con elementos alternativos a lo habitual , adentrándonos pues, en una vía de experimentación personal en la cual descubrimos diversas posibilidades plásticas en este ámbito. Durante camino de esta experimentación nos encontramos con diversos retos que debemos solucionar para poder trabajar desde casa, sirviéndonos en ocasiones del grabado “no tóxico” para continuar y establecer ciertos parámetros para realizar c on éxito la...

  13. ESPACIOS. CONSTRUIR EL ESPACIO HABITADO

    HERNÁNDEZ PÉREZ, LAURA
    [EN] The project W alkthougths consists in a pictorial observation of inhabiting, and approach to “the feeling of space” that a painting can communicate. In the memory we pre sent a series of sketches and p a intings which space is fragmentary and provisional, as the look of someone that suddenly walks along a corridor or looks to a window in their daily house itinerary. The processed - based art characters is, thus, an important k ey of the project. Eventually, the artwork is materialized in four consecutive series inside the conceptual frame, that complements and follows to develop the seen and lived space from its structure to its shadows, from the...

  14. LA MAQUINA DEL ARTE UTILITARIA. REPLANTEAMIENTO DEL ACTUAL SISTEMA DEL ARTE DESDE LA PRODUCCIÓN PROPIA EN ARTE UTIL

    SÁEZ GARCÍA, VÍCTOR
    [ES] El proyecto que presentamos con el título La máquina del arte. Replanteamiento del actual sistema del arte desde l a producción propia en “arte útil”, e s una reflexión sobre nuestra producción en arte y artesanía que consta de una serie de esculturas realizadas en met al y madera de carácter funcional, destinadas a la creación de herramientas utilitarias y la producción artística. Se trata de una obra que busca replantea rnos el actual sistema del arte y la propia autogestión del individuo

  15. DISEÑO, CREACIÓN Y DESARROLLO DE UN PROTOTIPO DE VIDEOJUEGO

    GARCIA ROBLES, MIGUEL ANGEL
    [EN] This report gathers the pro c ess of conceptualization, design, preproduction and production for a videogame level, the game is a third person, real time, cooperative, adventure named Genokids . As the subtitle says, this project is about documenting the art and design of the game, showing the process for character, environment, gameplay and sound design, as well as the 3D modeling and animation

  16. "SHE IS PEACE". UNA ESCULTURA QUE EXPRESA LA REFLEXIÓN ÍNTIMA DEL PROCESO DE CREACIÓN.

    SÁEZ GARCÍA, MARIANO
    [EN] "She is peace". A sculpture that expresses the intimate reflection of the process of creation, is the title of the project developed below and is the culmination of the knowledge acquired over the last four academic years in which the Bachelor of Fine Arts at the Polytechnic University of Valencia has been completed. In these pages we find the development of an artistic work inspired by the connection between the artist and the creative process. Our artistic production aims to make the viewer a connection with the process of creation and the intimacy of the artist. This is to be achieved through a life-­‐size figurative sculpture, by means of artistic casting that represents this interaction. This document describes the approach and the realization of an artistic project, along with a brief contextualization of the work. In the first section we find the contextualization of the work which makes us an introduction to the nude as art work and then the state of active meditation is developed as a result of the technical process. On the other hand in the second half the own production is presented, developing all sections of the creation and production of the work.

  17. SER: EN RECORRIDO

    PEIRÓ MUÑOZ, CRISTINA MARÍA
    [EN] This end of degree work revolves around the production of work of art and research about the concepts of the privacity and inside/outside, which are explained around the vital existentialism of the human. The objective of this artistic project is the making of an artistic installation that works around these concepts, building a special relationship between them. For that purpose an interactable door circuit has been created, making the observer participant of a path, crossing along the dim light and being always conscient of the spiral shape of the complex

  18. EL VIDEO INDUSTRIAL COMO PROPUESTA AUDIOVISUAL. ELECTRICIDAD Y TELECOMUNICACIONES, IDREN S.L.

    PRATS PARDO, ALICIA
    [EN] The ma in objective of this paper is the production of an industrial video, specifically from the company Idren SL. It is made going through all the required phases such as pre - production (when both content and technical issues are previously prepared), productio n (phase in which the recording is performed and the materials used are collected) and postproduction (step in which the video itself is mounted and added and / or content, audio, graphics, music, etc. is modified.) Throughout the project, how these stages have been approached and how they have been carried out is explained. Moreover, necessary information for this project...

  19. FEELING: 4 ACTOS. EL VIDEOCLIP SENSITIVO COMO REPRESENTACIÓN DE LA OBRA MUSICAL

    ZAHONERO ANDRÉS, BÁRBARA SANDRA
    [EN] Audiovisual project consiting of a music video which has four music pieces as starting point, pieces that have been expressly created based on four different concepts that have been extracted from four stages of my life. As a final result we have an experimental and sensitive digital video, divided in four acts that will try to comunicate by image the emotions and sensations in which I was inspired by during the creation of those short musical pieces. Therefore, FEELING: 4 Actos is an multisciplinary project in which I display the consolidated knowledge that I have earned during my studies in Fine...

  20. MAGICAL GIRL. PROYECTO DE DIRECCIÓN CREATIVA Y FOTOGRAFÍA

    CANDELA ROCAMORA, MARIA JOSE
    [ES] El presente trabajo consiste en el estudio y realización de una serie de fo - tografías, partiendo desde mi punto de vista,tanto a nivel estético como per - sonal, sobre los temas que considero mas escabrosos de la cultura japonesa. Centrándome especialmente en el manga,el hentai, los suicidios, y la presión social sobre los estudios y el trabajo, cosas muy arraigadas a esta cultura.A partir de ello, creare mediante la fotografía, unas recreaciones de lo que es a mi parecer esta cultura, construyendo mi propio personaje. Aun tratándose de un fenómeno cultural reciente, es impensable negar el impacto que ha tenido el manga y el...

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