Recursos de colección

RiuNet. Repositorio institucional de la Universitat de Valencia (102.815 recursos)

RiuNet es el Repositorio Institucional de la Universitat Politècnica de València, gestionado por la Biblioteca, cuyo objetivo es ofrecer acceso en Internet a la producción científica, académica y corporativa de la comunidad universitaria con la finalidad de aumentar su visibilidad y hacerla accesible y preservable.

Mostrando recursos 1 - 19 de 19

  1. FOTOGRAMETRÍA DE OBJETO CERCANO PARA LA REHABILITACIÓN ORNAMENTAL DE EDIFICIOS

    Padín Devesa, Jorge; Buchón Moragues, Fernando Francisco; Sánchez Giménez, David
    [EN] Today the use of 3D information is booming. We must only see the interest that are waking up the latest 3D printing technologies to realize the huge market that is being created. In this way becomes a necessity for all those professionals involved in the heritage, conservation and restoration, the sculpture and modeling, in design, in the creation of virtual spaces in 3D applied to video games, film or advertising animation. The proliferation of the use of this type of information is more than evident, for this reason, they are required to have a firm foundation of knowledge about the different techniques of acquisition and...

  2. PROYECCIONES DE VIDEO MAPPING EN EL CABANYAL, INTERFERENCIAS DESDE EL ARTE EN LA CIUDAD EN CONFLICTO

    Martínez Arroyo, Emilio José; Domènech Ibañez, Isabel; López Poquet, Josepa
    [EN] The district of Cabanyal in Valencia has become in recent years in a case study of how the new dynamics of citizen participation in the management of their own living space, your neighborhood, your street, have face d the dynamics the hegemonic power of the cities. Power represented by the political classes in t he service or in connivance with the economic power, which so far have been the shapers of today’s cities. In this context the mobilization in the Cabanyal has be en accompanied and supported by the commitment of man y artists making common cause with citizens in a conflict that develops continuously...

  3. 8 SONIDOS(bā yīn 八音). PROYECTO CUADROS SONOROS

    Aymerich Goyanes, Guillermo
    [EN] About a relationship between painting/music, building sonorous-paintings. Involving literature, performance, dance and robotics, also, in a pseudo-metropolitan environment. A mixed result by using different Chinese concepts, but presented alongside Western solutions in symbiosis. Based on the poem Bā yīn (八音) “Eight sounds”, from The Sanzijing, (三字经), ThreeCharacter Classic, by Wang Yinglin (Southern Song Dinasty). Literary gem of Chinese culture, created to embody the neo-Confucian ideal of uniting education and moral philosophy. Any aspect in Chinese culture isn´t an isolated phenomenon but rather a contextual part related to diverse aspects of life: emerging special kind of cosmogonist systems. While rhythm and melody were developed in Western, the timbre...

  4. POSIBLES MÉTODOS DE DETECCIÓN DE POLÍGONOS SLIVERS EN CARTOGRAFÍA

    Sánchez Marco, Miguel; Irigoyen Gaztelumendi, Jesús
    [ES] Cada vez es más frecuente utilizar los sistemas de información geográficos en muchos de los ámbitos relacionados con la cartografía, ordenamiento o gestión del territorio; así como obtener cartografía oficial de los servicios e infraestructuras de datos espaciales. Un usuario avanzado puede necesitar de operaciones de geoprocesado de información para obtener datos relevantes para su proyecto a partir de capas de información procedente de cartografía oficial. Es aquí cuando se puede detectar la aparición de pequeños polígonos en los bordes de los polígonos originales llamados polígonos slivers. Los polígonos slivers son áreas que aparecen en los bordes de otros...

  5. UN MÉTODO DE VISUALIZACIÓN DE SONIDO BASADO EN LAS MUESTRAS OBTENIDAS DE SU DIGITALIZACIÓN EN TIEMPO REAL

    García Miragall, Carlos Manuel; Sanmartin Piquer, Francisco Javier
    [EN] Abstract In the tradition of Visual Music, we propose a method of sound visualization based on digital samples of sound obtained as a result of digitization for an environment in which music and image generation unfold in real time, being ideal for audiovisual live events. If we consider that: a digitized sound is just a set of numbers arranged in time representing the intensity of the signal at each instant of time, and an image at a given moment it is no more than a set of pixels, whose value is a number representing the l ight intensity at a point, in the case of monochrome...

  6. DIGITOCAMERA. HÍBRIDO DIGITAL Y ANALÓGICO

    García Sauri, Alexandre
    [EN] Digitocamera is an haptic interface designed as a photographic device which mixes the analogue and the digital. Its distinctive feature is to leave an impression of texts over the photosensitive surface, by the values that a LED screen sends. This screen is form by 8 subdisplays of 7 segments of LED, each. Digitocamera is programmed in open-source using the microcontroller Arduino and controlled via Bluetooth with an application made with Android Studio. In the project approach are intertwined concepts linked to the “poor image” (Hito Steyerl) “picture turn” (WJT Mitchell) and other derivatives of Media Archaeology field, all of them are guiding the reference framework of the...

  7. COMMODIFY. ESCUCHA EN LÍNEA Y UNIFORMIZACIÓN IDEOLÓGICA

    Soria Martínez, Verónica
    [EN] music in their everyday life. As of 2014, sales reports announce these as outselling CDs and coming close to do the same with the purchased downloads. These services do not sell music, but use the music, or rather the social aspects associated with it, as a lure to sell access to it. Because of their user-friendly interfaces and their economic use (they are cheap for the user and they do not need any room), they have become an effective solution for the everyday consumption of music, acting as a background to other activities as well. Companies offering these kind of services have proliferated, even though...

  8. ACCIÓN COLECTIVA PROGRAMABLE. METODOLOGÍAS INTERACTIVAS PARA IMBRICAR AL ARTE EN LA CONSTRUCCIÓN SOCIAL

    Martínez, Cuautli Exal
    [EN] The imminent “Big Bang Data” era foreshadows the guidelines for new forms of social, economic and political organization. New forms of cultural production and identity construction, based on scanning quantifying and abstracting the whole human activities and develop dynamic and interactive systems through which the consolidation of the collected data becomes meaningful to apprehend and build reality. This “dynamic” model of society makes the systems of art as an institution unsustainable and rises the need to search for new areas to re-establish artistic practices as nodal lines of communication and collective interaction. This study is a compendium of theories and practices around contemporary artistic practices and...

  9. ESCENIFICACIONES. REFLEXIÓN SOBRE LA PANTALLA COMO OBJETO PROTAGONISTA

    Zarraga Llorens, Josefa María
    [EN] In this project we have put together a series of photographs or digital collages, which are recreations of contemporary urban contexts. In these fictional spaces the representation is inspired by our daily reality, where elements so common today in our lives as the screens, play a starring role and assume a dependency. We could be talking about the screen that shows the present in real time and the relationship that develops between the space of the viewer and the representation (Manovich 2005,155). And this reflection through an artistic project, using the picture in its origin, with a digital treatment, tries to be a representation of our...

  10. ABSTRACCIÓN EN MOVIMIENTO. PROYECTO FOLDING

    Ghetti, Cristina; Mazza, Emanuele
    [EN] Folding is an audiovisual installation that generates geometric patterns using an algorithm that controls a system centered in the cadence and timing of a data flux, feeding structures of visual patterns and writing a dynamic sound score. The result is an immersive space where data perception becomes at the same time a shared and a subjective perception experience. The project is part of the new art practices linked to geometric abstraction; a context that is different by the generation of complex, dynamic and unstable systems from the geometric essentialism of avant-gardes. According to this idea, we develop a work joining light, geometry, abstraction and their relationship with...

  11. UNA MIRADA VERTICAL Y HORIZONTAL SOBRE EL ESPACIO URBANO. CARTOGRAFÍA DE UN DESCENSO VIRTUAL AL ESPACIO FÍSICO

    Torrecilla Patiño, María Elia
    [EN] This article poses a tour from the virtual space to physical space; a vertical sight that begins with the invention of perspective in the Renaissance, through the construction of the first skyscrapers, to the present, where the globe is presented as an understandable and visually passable through an interface space. Faced with the vertical experience that allows fly space, a landing is proposed for horizontal viewing experience, which is the look pedestrian. The activity of walking as an aesthetic experience enables the relationship and experience with the space itself and its inhabitants to re-learn an environment that has increasingly abstract; Walking is an act that is practiced...

  12. INFOVIS: A COLLABORATIVE SYSTEM FOR VISUALIZING REPOSITORIES

    Azevedo, Bruno; Tortosa Cuesta, Rubén
    [EN] This article aims to conceptualize a new communicative paradigm applied to academic scientific repositories. The publication and the querying of articles, papers, journals, books and other documents, are an integral part of the research process. However, the querying and information visualization process in a scientific academic repository, often proves to be inefficient, and a hard task, because the wide range of results hardly fits in the user’s specific subject. In this sense, this paper highlights a problem that emerges from the user’s relationship with an academic repository of scientific information. In particular, a problem that is related to the “object content” (results) that best suits the...

  13. INVISIBILIDAD ÓPTICA CON LENTES EN PARAXIAL SOBRE IMAGEN PROYECTADA

    Torres De Huertas, Germán
    [EN] This is a proposal for the Creative Room option, included in the Panel 1: Techniques for scientific visualization. It is a installation that practice optical invisibility multidirectional (which allows you to move the angle of vision in several degrees), using lenses and paraxiales acromatics of 50,8 mm, alienated with focal lengths of 200 mm and of 75 mm. The installation investigates the concept of invisibility, in reference to the tradition antiocularcentrism started in the s.XX, still relevant today. Investigates the possibility of reducing, physical objects, but on all projections of virtual images, video, and stills. The alignment of lenses combined with projections, assumes a symbolic materialization...

  14. SOMBRAS VIRTUALES. INSTALACIÓN INTERACTIVA

    BUENO DE SANTIAGO, ALEJANDRA
    [EN] In this article we will analyze the interactive art work presented here in its practical and theoretical context. It is a work created from the research carried out on current interactive video art and performance. Within the interactive concept, we stick to those interactions that are caused by humans through technology.. Under the theme of this conference, “Light, more light” it has caused this artwork, which works through shadows. This is an interactive installation that uses video as a medium. Here the user is captured with the camera and synthesized into a silhouette, to be embedded in a video that will be projected on the wall,...

  15. ESPACIOS PARA LA GUBERNABILIDAD

    Piqueras Marín, Mª Dolores
    [EN] The focus of this research is the study of the human creations from the device concept point of view. To that effect issues related to technic, machine, communication and technical devices, art and the game are broached; all of them inherent or part of the culture. Technic, game and art, all of them are basically capable to produce spaces, aisles and separated from the natural world and surrounding to the human; also an endless number of devices, and we can include factories, internet or the language among them. All of them are capable to provide spheres or spaces created mental and/or technically, belonging to the human...

  16. TERRITORIO, GRÁFICA Y SONIDO. IDENTIDADES ESPACIO-TEMPORALES

    Cornelio Yacaman, Jaime
    [EN] The confluence between sound, identity, space and visual arts is the area of my Ph. D. research. The translation of this confluence, which expresses the relation between the identity of the subject and his/her environment, constitutes a graphical - sonorous territorial identity that is being the focus of research in art and music across history. Nevertheless, this confluence not always is free of difficulties, both technical and conceptual. These difficulties are the origin of my double research question: how to reveal the identity of a place across the sound? And which are the fundamental elements of this ecosystem identity that enable this translation? In order to explore...

  17. INTRODUCCIÓN A UN ARTE CREADO A TRAVÉS DE LA LUZ: LA ELECTROFOTOGRAFÍA DE TÓNER SECO. LA TÉCNICA Y SU CONSERVACIÓN

    Safont Cruz, Elvira; Ruiz de Diego, Sara
    [EN] This work presents the technical study and the conservation proposal of the art and documents created by electrophotographic printing impressions to have a general vision of the matter in our days. For this analysis, has been made a study of the technique, its constituent materials and factors or conditions must be taken into account to prevent damage in this type of documents and works. Thereby, it is intended to demonstrate the uniqueness of this type of this artistic and documentary production in combination with its material nature, generating a study that includes the preventive conservation of this works. To accomplish th is, both the intrinsic characteristics...

  18. EL PAISAJE DE LA MULTITUD. TIMES SQUARE Y LAS NUEVAS FORMAS DE RELACIÓN

    Ortega Lisbona, José Luis
    [EN] If we think about the relationship of contemporary urban space and light, we must talk about social dynamics within contemporary cities and how these represent a paradigm of technological and social transformation with respect to the media in the urban space. This has culminated in the conversion of LCD technology screens into part on the environment in which we operate through social networks. On the other hand the place is diluted into virtual images, dislocated and decontextualized, turning the city into a communicative interface, and the visual in a spatial experience. That’s why it’s especially interesting to analyze this phenomenon in which elements come into play...

  19. LA IMAGEN TOMA LA PALABRA: CONSTRUCCIÓN DE UN VOCABULARIO VISUAL

    Rosado Rodrigo, Pilar; Figueras Ferrer, Eva; Planas Rosselló, Miguel; Reverter Comes, Ferran
    [EN] Conflict between writing and image is ancient. At present, there are many evidences that a return to the image is needed. To find analogies between language and visual information is important. If it has been possible to decompose language in elements and structures, why not with images? The opportunity offered by digital image to describe lines and shapes in mathematical terms provides us the ability to decipher the problem of meaning contained in image. The objective of our research is to develop a series of computer vision programs to search for analogies in large datasets—in this case, collections of images of abstract paintings— based solely on their...

Aviso de cookies: Usamos cookies propias y de terceros para mejorar nuestros servicios, para análisis estadístico y para mostrarle publicidad. Si continua navegando consideramos que acepta su uso en los términos establecidos en la Política de cookies.