Padín Devesa, Jorge; Buchón Moragues, Fernando Francisco; Sánchez Giménez, David
[EN] Today the use of 3D information is booming. We must only see the interest that are
waking up the latest 3D printing technologies to realize the huge market that is being created.
In this way becomes a necessity for all those professionals involved in the heritage, conservation
and restoration, the sculpture and modeling, in design, in the creation of virtual spaces in 3D
applied to video games, film or advertising animation. The proliferation of the use of this type
of information is more than evident, for this reason, they are required to have a firm foundation
of knowledge about the different techniques of acquisition and...
Martínez Arroyo, Emilio José; Domènech Ibañez, Isabel; López Poquet, Josepa
[EN] The district of Cabanyal in Valencia has become in recent years in a case study of
how the new dynamics of citizen participation in the management of their own living space,
your neighborhood, your street, have face d the dynamics the hegemonic power of the cities.
Power represented by the political classes in t he service or in connivance with the economic
power, which so far have been the shapers of today’s cities. In this context the mobilization in
the Cabanyal has be en accompanied and supported by the commitment of man y artists making
common cause with citizens in a conflict that develops continuously...
Aymerich Goyanes, Guillermo
[EN] About a relationship between painting/music, building sonorous-paintings. Involving
literature, performance, dance and robotics, also, in a pseudo-metropolitan environment. A
mixed result by using different Chinese concepts, but presented alongside Western solutions in
symbiosis. Based on the poem Bā yīn (八音) “Eight sounds”, from The Sanzijing, (三字经), ThreeCharacter
Classic, by Wang Yinglin (Southern Song Dinasty). Literary gem of Chinese culture,
created to embody the neo-Confucian ideal of uniting education and moral philosophy. Any
aspect in Chinese culture isn´t an isolated phenomenon but rather a contextual part related to
diverse aspects of life: emerging special kind of cosmogonist systems. While rhythm and melody
were developed in Western, the timbre...
Sánchez Marco, Miguel; Irigoyen Gaztelumendi, Jesús
[ES] Cada vez es más frecuente utilizar los sistemas de información geográficos en muchos de los ámbitos relacionados con la cartografía, ordenamiento o gestión del territorio; así como obtener cartografía oficial de los servicios e infraestructuras de datos espaciales. Un usuario avanzado puede necesitar de operaciones de geoprocesado de información para obtener datos relevantes para su proyecto a partir de capas de información procedente de cartografía oficial. Es aquí cuando se puede detectar la aparición de pequeños polígonos en los bordes de los polígonos originales llamados polígonos slivers. Los polígonos slivers son áreas que aparecen en los bordes de otros...
García Miragall, Carlos Manuel; Sanmartin Piquer, Francisco Javier
In the tradition of Visual Music, we propose a method of sound visualization based on
digital samples of sound obtained as a result of digitization for an environment in which music
and image generation unfold in real time, being ideal for audiovisual live events.
If we consider that: a digitized sound is just a set of numbers arranged in time
representing the intensity of the signal at each instant of time, and an image at a given moment
it is no more than a set of pixels, whose value is a number representing the l ight intensity
at a point, in the case of monochrome...
García Sauri, Alexandre
[EN] Digitocamera is an haptic interface designed as a photographic device which mixes
the analogue and the digital. Its distinctive feature is to leave an impression of texts over
the photosensitive surface, by the values that a LED screen sends. This screen is form by 8
subdisplays of 7 segments of LED, each. Digitocamera is programmed in open-source using the
microcontroller Arduino and controlled via Bluetooth with an application made with Android
In the project approach are intertwined concepts linked to the “poor image” (Hito
Steyerl) “picture turn” (WJT Mitchell) and other derivatives of Media Archaeology field, all of
them are guiding the reference framework of the...
Soria Martínez, Verónica
[EN] music in their everyday life. As of 2014, sales reports announce these as outselling
CDs and coming close to do the same with the purchased downloads. These services do not
sell music, but use the music, or rather the social aspects associated with it, as a lure to sell
access to it. Because of their user-friendly interfaces and their economic use (they are cheap
for the user and they do not need any room), they have become an effective solution for the
everyday consumption of music, acting as a background to other activities as well. Companies
offering these kind of services have proliferated, even though...
Martínez, Cuautli Exal
[EN] The imminent “Big Bang Data” era foreshadows the guidelines for new forms of
social, economic and political organization. New forms of cultural production and identity
construction, based on scanning quantifying and abstracting the whole human activities and
develop dynamic and interactive systems through which the consolidation of the collected data
becomes meaningful to apprehend and build reality. This “dynamic” model of society makes
the systems of art as an institution unsustainable and rises the need to search for new areas to
re-establish artistic practices as nodal lines of communication and collective interaction. This
study is a compendium of theories and practices around contemporary artistic practices and...
Zarraga Llorens, Josefa María
[EN] In this project we have put together a series of photographs or digital collages, which
are recreations of contemporary urban contexts. In these fictional spaces the representation is
inspired by our daily reality, where elements so common today in our lives as the screens, play a
starring role and assume a dependency.
We could be talking about the screen that shows the present in real time and the
relationship that develops between the space of the viewer and the representation (Manovich
2005,155). And this reflection through an artistic project, using the picture in its origin, with
a digital treatment, tries to be a representation of our...
Ghetti, Cristina; Mazza, Emanuele
[EN] Folding is an audiovisual installation that generates geometric patterns using an
algorithm that controls a system centered in the cadence and timing of a data flux, feeding
structures of visual patterns and writing a dynamic sound score. The result is an immersive
space where data perception becomes at the same time a shared and a subjective perception
The project is part of the new art practices linked to geometric abstraction; a context
that is different by the generation of complex, dynamic and unstable systems from the geometric
essentialism of avant-gardes. According to this idea, we develop a work joining light, geometry,
abstraction and their relationship with...
Torrecilla Patiño, María Elia
[EN] This article poses a tour from the virtual space to physical space; a vertical sight that
begins with the invention of perspective in the Renaissance, through the construction of the first
skyscrapers, to the present, where the globe is presented as an understandable and visually
passable through an interface space.
Faced with the vertical experience that allows fly space, a landing is proposed for
horizontal viewing experience, which is the look pedestrian.
The activity of walking as an aesthetic experience enables the relationship and experience
with the space itself and its inhabitants to re-learn an environment that has increasingly abstract;
Walking is an act that is practiced...
Azevedo, Bruno; Tortosa Cuesta, Rubén
[EN] This article aims to conceptualize a new communicative paradigm applied to academic
scientific repositories. The publication and the querying of articles, papers, journals, books
and other documents, are an integral part of the research process. However, the querying
and information visualization process in a scientific academic repository, often proves to be
inefficient, and a hard task, because the wide range of results hardly fits in the user’s specific
subject. In this sense, this paper highlights a problem that emerges from the user’s relationship
with an academic repository of scientific information. In particular, a problem that is related to
the “object content” (results) that best suits the...
Torres De Huertas, Germán
[EN] This is a proposal for the Creative Room option, included in the Panel 1: Techniques for
scientific visualization. It is a installation that practice optical invisibility multidirectional (which
allows you to move the angle of vision in several degrees), using lenses and paraxiales acromatics
of 50,8 mm, alienated with focal lengths of 200 mm and of 75 mm.
The installation investigates the concept of invisibility, in reference to the tradition antiocularcentrism
started in the s.XX, still relevant today. Investigates the possibility of reducing,
physical objects, but on all projections of virtual images, video, and stills. The alignment of lenses
combined with projections, assumes a symbolic materialization...
BUENO DE SANTIAGO, ALEJANDRA
[EN] In this article we will analyze the interactive art work presented here in its practical
and theoretical context. It is a work created from the research carried out on current interactive
video art and performance. Within the interactive concept, we stick to those interactions that are
caused by humans through technology..
Under the theme of this conference, “Light, more light” it has caused this artwork,
which works through shadows. This is an interactive installation that uses video as a medium.
Here the user is captured with the camera and synthesized into a silhouette, to be
embedded in a video that will be projected on the wall,...
Piqueras Marín, Mª Dolores
[EN] The focus of this research is the study of the human creations from the device concept
point of view. To that effect issues related to technic, machine, communication and technical
devices, art and the game are broached; all of them inherent or part of the culture.
Technic, game and art, all of them are basically capable to produce spaces, aisles and
separated from the natural world and surrounding to the human; also an endless number
of devices, and we can include factories, internet or the language among them. All of them
are capable to provide spheres or spaces created mental and/or technically, belonging to
Cornelio Yacaman, Jaime
[EN] The confluence between sound, identity, space and visual arts is the area of my
Ph. D. research. The translation of this confluence, which expresses the relation between the
identity of the subject and his/her environment, constitutes a graphical - sonorous territorial
identity that is being the focus of research in art and music across history. Nevertheless,
this confluence not always is free of difficulties, both technical and conceptual. These
difficulties are the origin of my double research question: how to reveal the identity of a place
across the sound? And which are the fundamental elements of this ecosystem identity that
enable this translation?
In order to explore...
Safont Cruz, Elvira; Ruiz de Diego, Sara
[EN] This work presents the technical study and the conservation proposal of the art and
documents created by electrophotographic printing impressions to have a general vision of the
matter in our days. For this analysis, has been made a study of the technique, its constituent
materials and factors or conditions must be taken into account to prevent damage in this type of
documents and works. Thereby, it is intended to demonstrate the uniqueness of this type of this
artistic and documentary production in combination with its material nature, generating a study
that includes the preventive conservation of this works. To accomplish th is, both the intrinsic
Ortega Lisbona, José Luis
[EN] If we think about the relationship of contemporary urban space and light, we must
talk about social dynamics within contemporary cities and how these represent a paradigm of
technological and social transformation with respect to the media in the urban space. This has
culminated in the conversion of LCD technology screens into part on the environment in which
we operate through social networks. On the other hand the place is diluted into virtual images,
dislocated and decontextualized, turning the city into a communicative interface, and the visual
in a spatial experience. That’s why it’s especially interesting to analyze this phenomenon in which
elements come into play...
Rosado Rodrigo, Pilar; Figueras Ferrer, Eva; Planas Rosselló, Miguel; Reverter Comes, Ferran
[EN] Conflict between writing and image is ancient. At present, there are many evidences
that a return to the image is needed. To find analogies between language and visual information
is important. If it has been possible to decompose language in elements and structures, why not
The opportunity offered by digital image to describe lines and shapes in mathematical
terms provides us the ability to decipher the problem of meaning contained in image.
The objective of our research is to develop a series of computer vision programs to
search for analogies in large datasets—in this case, collections of images of abstract paintings—
based solely on their...